Task
Instructions:
This assignment uses the Football Tipping Case Study contained in a separate
document. Carefully read the case study. You are required to answer the
following questions based on the Case Study.
It is expected that answers to the assignment questions be succinct and MUST be written your own words.
Question 1: Sequence Diagram
Define sequence diagram in UML. Draw sequence diagram using the ‘use
case 1’ for operations 1,2,3 and 4.
Question 2
Communication Diagram
Describe the basic
differences of communication diagram with sequence diagram. Using ‘use
case 1’ draw communication diagrams for operations 5,6 and 7.
Question 3. Class
diagram
Create a design class
diagram from the seven interaction diagrams created in Question1 and 2. Only
show class diagram features that can be derived from the objects shown in your
diagrams.
Question 4. Discuss
Grasp Patterns
Discuss the following Grasp patterns that have been used to construct the
interaction diagrams in your solution -
Discuss one good
application of the pattern from the interaction diagrams under a heading for
each pattern. Submit your discussion with the pattern heading, followed by your
3 – 5 lines of discussion.
Rationale
This assignment is
assesses your object modelling concept and understanding of the design
techniques and processes contained in this subject. It has been designed to
ensure that you are engaging with the subject content on a regular basis.
More specifically it seeks to assess your ability to:
- create class
diagrams and dynamic models (sequence, collaboration, state and activity
diagrams) with UML notation
- compare the syntax, semantics and pragmatics of UML.
- design the system design with different design patterns;
and
- perform modelling of various aspects of systems of a quality that would make
it useful in a system development project.